----Force
CLASS SKILL TREE
Skill Tree
The numbers in parentheses are the minimum required skills prerequisite Lv.
※ Pre-Oβ point
※ Pre-Oβ point
Up an attack method | Mirage escape | ||||
┃ | (1) ┃ | ||||
┃ | Just reversal | ||||
(3) ┏ | ━ | (3) ╋ | ━ | ┓ (3) | |
Flame Mastery | Ice Mastery | Mastery bolt | |||
(3) ┣ | ┓ (5) | (3) ┣ | ┓ (5) | (3) ┣ | ┓ (5) |
Burn boost | Flame Tech S charge | Freeze boost | Ignition freeze | Shock boost | Tech bolt Seibu PP |
(2) ┃ | ┃ | (2) ┃ | ┃ | (2) ┃ | ┃ |
2 law up attacks | ┃ | Up an PP | ┃ | PP Up 2 | ┃ |
(3) ┏ | ┫ (5) | (3) ┏ | ┫ (5) | (3) ┏ | ┫ (5) |
A charge-Tech Advance | PP charge revival | Up a control law 撃防 | Flare photons | Normal Tech Advance | JA Tech Advance |
(1) ┃ | |||||
Charge Tech Advance 2 |
Skill
- Which is almost essential skills revival PP charge
- On top of the tree located near the flame, there is no waste for the flame to Darker valid also appear in the map which, to a control point become devoid of personality problems precious skill
- Ice and lightning is just to get a 1Lv the Mastery, later to strengthen the "Tech Advance Charge" "attack up" method is high versatility of the current
Up an attack method
Impulsive force is increased law
- To be added to the impulsive force of law because the original equipment and techniques will be able to early acquisition.
- Although the width is quite large, it is a skill to add +50 and growth Akumademo 10Lv. Therefore, a potential death to the future skills that will attack the law is inflation.From rising power, the more skill and thought for a rank on the equipment would be better
Image Lv One Two Three Four Five Six Seven Eight Nine Ten Impulsive force law +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
2 law up attacks
Impulsive force is increased law
- Up the same as an attack method. If only one is not enough
Up a control law 撃防
Defense attack method is increased
- If you want to attack with armor protection law is needed is high ... It may be that useful, because of ice on top of the tree, get honest is the area of the hobby
A charge-Tech Advance
Damage of charge technique to rise
- Because the power multiplication ride, versatile skills, both promising future
- Iron present in the balance because there is no sense to use the normal Tech, for power is that they take this up
Image Lv One Two Three Four Five Six Seven Eight Nine Ten Power 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Charge Tech Advance 2
Damage of charge technique to rise
- Advance one and the same charge-Tech
Image Lv One Two Three Four Five Six Seven Eight Nine Ten Power 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Normal Tech Advance
Damage of the technique has not been an increase in charge
- Tech does not have the normal current raison d'etre is too low power. I forgot that this skill does not come as long as some adjustments
Image Lv One Two Three Four Five Six Seven Eight Nine Ten Power 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
JA Tech Advance
Just get a damage bonus to the attack of the techniques
- JA is also possible to charge technique.
However, due to the small tree to waste and there is more, the same growth rate and charge-Tech Advance
to prioritize either by values.
Effect is expected to eventually be able to think that the multiplication Betsuwaku.Image Lv One Two Three Four Five Six Seven Eight Nine Ten Damage magnification 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
PP charge revival
PP in charge to recover
- It is no exaggeration to say that the required skills and force. Make the starting line for the first time to take this
- Be reduced considerably ...... is a lack of PP, from PP can not escape the fate of cut and also to learn this skill
- Also can utilize to maximize recovery support PP in charge and it usually will not make sense
Image | Lv | One |
- | - |
Flare photons
Active skill
increases the impulse law temporarily, HP is reduced to the maximum value instead
increases the impulse law temporarily, HP is reduced to the maximum value instead
- But great power rise, adding the growth rate. HP is reduced to the assignment, a long recast time is short And the effect
- Because it is near the top of the tree, considering the skill useless assumption seems to be good and stretched out a comprehensive law and the law charge-up attack in conjunction with Tech Skills minutes assumption
- Simultaneous acquisition of charge and PP revival to become very high level and, at present Roman skills for the pursuit of instant damage
Image Lv One Two Three Four Five Six Seven Eight Nine Ten Impulsive force law +20 +40 +60 +80 +100 +120 +140 +160 +180 +200 Maximum HP 80% 79% 78% 77% 76% 75% 74% 73% 72% 70% Recast 120 seconds 120 seconds 120 seconds 120 seconds 120 seconds 120 seconds 120 seconds 120 seconds 120 seconds 120 seconds Time effect 30 seconds 30 seconds 30 seconds 30 seconds 30 seconds 30 seconds 30 seconds 30 seconds 30 seconds 30 seconds
Flame Mastery 1
System techniques to increase the power of the flame
- To a 5% increase in first at level 1, would not hurt even if you leave them to learn only one anyway
- Flame technique, so that is valid for the Darker appear in any map, this skill will may be higher
Image Lv One Two Three Four Five Six Seven Eight Nine Ten Power 105% 106% 107% 108% 109% 110% 112% 114% 116% 120%
Flame Tech S charge
Shorten the charge time of the fire system technique
- Although the charge time in half and becomes master, sooner of course also the depletion of PP
- Comes into its own by combining the charge recovery support and revival PP PP
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Rate of decline | 90% | 87% | 84% | 81% | 78% | 75% | 70% | 65% | 60% | Fifty percent |
Burn boost
Increase the probability of burn
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Abnormal state probability | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Ice Mastery 1
Ice system will increase the power of the technique
- To a 5% increase in first at level 1, would not hurt even if you leave them to learn only one anyway
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Power | 105% | 106% | 107% | 108% | 109% | 110% | 112% | 114% | 116% | 120% |
Freeze boost
Increase the probability of freeze
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Abnormal state probability | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Ignition freeze
Active skill
to blow up the enemy of a frozen state, a large damage
to blow up the enemy of a frozen state, a large damage
- The difficulty of use is very high power itself stand out, planting slow fires, and can not only blow up at close range in the second degree slash cancer CT60
- Level that ...... If you decide to go ice-specific character
Image Lv One Two Three Four Five Six Seven Eight Nine Ten Power Ten percent 40% 80% Hundred percent 120% 140% 160% 180% 190% 200% Recast 60 seconds 60 seconds 60 seconds 60 seconds 60 seconds 60 seconds 60 seconds 60 seconds 60 seconds 60 seconds
A bolt Mastery
System techniques to increase the power of lightning
- To a 5% increase in first at level 1, would not hurt even if you leave them to learn only one anyway
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Power | 105% | 106% | 107% | 108% | 109% | 110% | 112% | 114% | 116% | 120% |
Tech bolt Seibu PP
Reduced consumption of PP-based technique thunder
- Lightning technique for increasing the amount of the original PP consumption, will be the same attributes and finally taking this
- If you want a specific character thunder, the need is otherwise thin
Image Lv One Two Three Four Five Six Seven Eight Nine Ten PP consumption -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Shock boost
Increase the probability of shock
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Abnormal state probability | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Up an PP
Maximum value of PP is increased
whenever the increase 1Lv, a maximum value of PP is increased
whenever the increase 1Lv, a maximum value of PP is increased
- Subtle increase in value that only a total of PP also be raised to +10 10Lv
- Now in the devastation of volatile matter of whether a technique enough to even pretend to PP up 2 all,
much more efficient to better armor and equipment supplemented by skillImage Lv One Two Three Four Five Six Seven Eight Nine Ten Maximum value of PP +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
PP Up 2
Maximum value PP to rise
up as well as a PP
up as well as a PP
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Maximum value of PP | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
Mirage escape
Disturb the visual information, to move a certain distance in the state invincible
- Rigidity attack can be canceled.
- Allow the air.
- In the air will drop during the motion, motion to terminate immediately and become advanced landing.
Take advantage of this, in situations likely to be taken from the rigid to cancel the attack is rigid in the first jump
can be canceled at the Mirage escaped by landing the rigidity of immediate use in the air.
- In the air will drop during the motion, motion to terminate immediately and become advanced landing.
- Long compared to avoidance behavior major motion of the other classes, long time invincible.
Rather than a means of avoiding an emergency and keep ahead safely to outside attack, and how to use different other is requiredImage Lv One - -
Just reversal
Quickly get up when you jump operation is blown down
- In fact down by land without "prior to the down from being blown away" to enter the jump skill will be able to. Note If you are already down is invalid.
Image Lv One - -
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