วันศุกร์ที่ 22 มิถุนายน พ.ศ. 2555

----Force


----Force


CLASS SKILL TREE Edit

Pre-opening force skill tree. Jpg

Skill Tree Edit

The numbers in parentheses are the minimum required skills prerequisite Lv.
※ Pre-Oβ point
Simulator skills (external site) Http://Pso2skill.Web.Fc2.Com/index.Htm
[?? O?????????????? N]

Skill Edit

  • Which is almost essential skills revival PP charge
  • On top of the tree located near the flame, there is no waste for the flame to Darker valid also appear in the map which, to a control point become devoid of personality problems precious skill
  • Ice and lightning is just to get a 1Lv the Mastery, later to strengthen the "Tech Advance Charge" "attack up" method is high versatility of the current

Up an attack method Edit

Impulsive force is increased law
  • To be added to the impulsive force of law because the original equipment and techniques will be able to early acquisition.
  • Although the width is quite large, it is a skill to add +50 and growth Akumademo 10Lv. Therefore, a potential death to the future skills that will attack the law is inflation.From rising power, the more skill and thought for a rank on the equipment would be better
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Law up attacks 1.pngImpulsive force law+3+6+10+14+18+23+28+34+40+50

2 law up attacks Edit

Impulsive force is increased law
  • Up the same as an attack method. If only one is not enough

Up a control law 撃防 Edit

Defense attack method is increased
  • If you want to attack with armor protection law is needed is high ... It may be that useful, because of ice on top of the tree, get honest is the area of ​​the hobby

A charge-Tech Advance Edit

Damage of charge technique to rise
  • Because the power multiplication ride, versatile skills, both promising future
  • Iron present in the balance because there is no sense to use the normal Tech, for power is that they take this up
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Advance Tech 1.png chargePower101%102%103%104%105%106%107%108%109%110%

Charge Tech Advance 2 Edit

Damage of charge technique to rise
  • Advance one and the same charge-Tech
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Advance Tech 2.png chargePower101%102%103%104%105%106%107%108%109%110%

Normal Tech Advance Edit

Damage of the technique has not been an increase in charge
  • Tech does not have the normal current raison d'etre is too low power. I forgot that this skill does not come as long as some adjustments
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Normal Advanced Tech. PngPower101%102%103%104%105%106%107%108%109%110%

JA Tech Advance Edit

Just get a damage bonus to the attack of the techniques
  • JA is also possible to charge technique. 
    However, due to the small tree to waste and there is more, the same growth rate and charge-Tech Advance 
    to prioritize either by values. 
    Effect is expected to eventually be able to think that the multiplication Betsuwaku.
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    JA Advance Tech. PngDamage magnification101%102%103%104%105%106%107%108%109%110%

PP charge revival Edit

PP in charge to recover
  • It is no exaggeration to say that the required skills and force. Make the starting line for the first time to take this
  • Be reduced considerably ...... is a lack of PP, from PP can not escape the fate of cut and also to learn this skill
  • Also can utilize to maximize recovery support PP in charge and it usually will not make sense
ImageLvOne
PP charge revival. Png--

Flare photons Edit

Active skill
increases the impulse law temporarily, HP is reduced to the maximum value instead
  • But great power rise, adding the growth rate. HP is reduced to the assignment, a long recast time is short And the effect
  • Because it is near the top of the tree, considering the skill useless assumption seems to be good and stretched out a comprehensive law and the law charge-up attack in conjunction with Tech Skills minutes assumption
  • Simultaneous acquisition of charge and PP revival to become very high level and, at present Roman skills for the pursuit of instant damage
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Flare photons. PngImpulsive force law+20+40+60+80+100+120+140+160+180+200
    Maximum HP80%79%78%77%76%75%74%73%72%70%
    Recast120 seconds120 seconds120 seconds120 seconds120 seconds120 seconds120 seconds120 seconds120 seconds120 seconds
    Time effect30 seconds30 seconds30 seconds30 seconds30 seconds30 seconds30 seconds30 seconds30 seconds30 seconds

Flame Mastery 1 Edit

System techniques to increase the power of the flame
  • To a 5% increase in first at level 1, would not hurt even if you leave them to learn only one anyway
  • Flame technique, so that is valid for the Darker appear in any map, this skill will may be higher
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Flame Mastery 1.pngPower105%106%107%108%109%110%112%114%116%120%

Flame Tech S charge Edit

Shorten the charge time of the fire system technique
  • Although the charge time in half and becomes master, sooner of course also the depletion of PP
  • Comes into its own by combining the charge recovery support and revival PP PP
ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
Flame Tech S charge. PngRate of decline90%87%84%81%78%75%70%65%60%Fifty percent

Burn boost Edit

Increase the probability of burn
ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
Burn boost. PngAbnormal state probability101%102%103%104%105%106%107%108%109%110%

Ice Mastery 1 Edit

Ice system will increase the power of the technique
  • To a 5% increase in first at level 1, would not hurt even if you leave them to learn only one anyway
ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
Ice Mastery 1.pngPower105%106%107%108%109%110%112%114%116%120%

Freeze boost Edit

Increase the probability of freeze
ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
Boost freeze. PngAbnormal state probability101%102%103%104%105%106%107%108%109%110%

Ignition freeze Edit

Active skill
to blow up the enemy of a frozen state, a large damage
  • The difficulty of use is very high power itself stand out, planting slow fires, and can not only blow up at close range in the second degree slash cancer CT60
  • Level that ...... If you decide to go ice-specific character
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Ignition freeze. PngPowerTen percent40%80%Hundred percent120%140%160%180%190%200%
    Recast60 seconds60 seconds60 seconds60 seconds60 seconds60 seconds60 seconds60 seconds60 seconds60 seconds

A bolt Mastery Edit

System techniques to increase the power of lightning
  • To a 5% increase in first at level 1, would not hurt even if you leave them to learn only one anyway
ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
Mastery bolt 1.pngPower105%106%107%108%109%110%112%114%116%120%

Tech bolt Seibu PP Edit

Reduced consumption of PP-based technique thunder
  • Lightning technique for increasing the amount of the original PP consumption, will be the same attributes and finally taking this
  • If you want a specific character thunder, the need is otherwise thin
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    Tech bolt Seibu PP. PngPP consumption-1-2-3-4-5-6-7-8-9-10

Shock boost Edit

Increase the probability of shock
ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
Boost shock. PngAbnormal state probability101%102%103%104%105%106%107%108%109%110%

Up an PP Edit

Maximum value of PP is increased
whenever the increase 1Lv, a maximum value of PP is increased
  • Subtle increase in value that only a total of PP also be raised to +10 10Lv
  • Now in the devastation of volatile matter of whether a technique enough to even pretend to PP up 2 all, 
    much more efficient to better armor and equipment supplemented by skill
    ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
    PP Up 1.pngMaximum value of PP+1+2+3+4+5+6+7+8+9+10

PP Up 2 Edit

Maximum value PP to rise
up as well as a PP
ImageLvOneTwoThreeFourFiveSixSevenEightNineTen
PP Up 1.pngMaximum value of PP+1+2+3+4+5+6+7+8+9+10

Mirage escape Edit

Disturb the visual information, to move a certain distance in the state invincible
  • Rigidity attack can be canceled.
  • Allow the air.
    • In the air will drop during the motion, motion to terminate immediately and become advanced landing. 
      Take advantage of this, in situations likely to be taken from the rigid to cancel the attack is rigid in the first jump 
      can be canceled at the Mirage escaped by landing the rigidity of immediate use in the air.
  • Long compared to avoidance behavior major motion of the other classes, long time invincible. 
    Rather than a means of avoiding an emergency and keep ahead safely to outside attack, and how to use different other is required
    ImageLvOne
    Mirage escape. Png--

Just reversal Edit

Quickly get up when you jump operation is blown down
  • In fact down by land without "prior to the down from being blown away" to enter the jump skill will be able to. Note If you are already down is invalid. 


    ImageLvOne
    Just reversal. Png--






ไม่มีความคิดเห็น:

แสดงความคิดเห็น