----Ranger
CLASS SKILL TREE
Up a skill | Dive roll | ||||
(3) ┃ | (1) ┃ | ||||
Week in Advance 1 hit | Advanced dive roll | ||||
(5) ┏ | (3) ╋ | ━ | ━ | ┓ (3) | (1) ┃ |
Barrett Week | 2 skill up | Shooting up a defense | Just reversal | ||
(5) ┏ | (5) ╋ | ┓ (3) | (5) ┣ | ┓ (3) | |
Standing a snipe | Week 2 hit Advance | Mastery Tools | Up a fire | Barrett bind | |
┃ (1) | (5) ┣ | ┓ (3) | |||
Upper trap | 2 shooting up | Panic shot | |||
┃ (1) | (1) ┏ | ┻ | ┓ (3) | ||
Upper T custom | Poison trap | Gel-shot | |||
(1) ┃ | ┃ (1) | ||||
Custom T Poinzun | Stun grenade |
Skill
Up a skill
Ability to rise
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Workmanship | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
2 skill up
Ability to rise
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Workmanship | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Up a fire
Fire power is increased
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Shooting power | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
2 shooting up
Fire power is increased
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Shooting power | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Shooting up a defense
Defense shooting rises
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Fire protection | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Week in Advance 1 hit
Damage when you attack the weakness in the shooting site to rise
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Damage magnification | 105% | 106% | 107% | 109% | 111% | 113% | 116% | 119% | 122% | 125% |
Week 2 hit Advance
Damage when you attack the weakness in the shooting site to increase significantly
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Damage magnification | 105% | 106% | 107% | 108% | 109% |
Barrett Week
Skill dedicated to loading assault rifle bullets vulnerable
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Recast | 120 seconds | 114 seconds | 108 seconds | 102 seconds | 100 seconds | 98 seconds | 96 seconds | 94 seconds | 92 seconds | 90 seconds | |
The number of loading | From a | From a | From 2 | From 2 | From 2 | From 3 | From 3 | From 3 | From 3 | From 4 |
Mastery Tools
Increase the power of the skill system tool
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Power | 120% | 123% | 126% | 129% | 132% | 135% | 140% | 145% | 150% | 160% |
Poison trap
Installing a poison trap
Image | Lv | One |
Recast | 60 seconds |
Upper trap
Set up a trap to launch the Enemy
Image | Lv | One |
Recast | 60 seconds |
Stun grenade
To throw a flare to stun the enemy state
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Abnormal state probability | 85% | 86% | 87% | 88% | 90% | 92% | 94% | 96% | 98% | Hundred percent |
Upper T custom
An increase in the power of the upper trap
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
[ATTACHMENT] | Power | 110% | 112% | 114% | 116% | 118% | 120% | 123% | 126% | 130% | 135% |
Poison T custom
Poison Poison probability of an increase in trap
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Abnormal state probability | 110% | 112% | 114% | 116% | 118% | 120% | 123% | 126% | 130% | 135% |
Standing a snipe
Damage when the shooting in the stationary state is increased
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
[ATTACHMENT] | Damage magnification | 101% | 102% | 103% | 104% | 105% |
Barrett bind
Bind only to loaded assault rifle bullets skill
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Recast | 120 seconds | 114 seconds | 108 seconds | 102 seconds | 100 seconds | 98 seconds | 96 seconds | 94 seconds | 92 seconds | 90 seconds | |
The number of loading | From a | From a | From 2 | From 2 | From 2 | From 3 | From 3 | From 3 | From 3 | From 4 |
Panic shot
Loading the bullets that are effective to panic panic dedicated launcher skill.
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
[ATTACHMENT] | Recast | 120 seconds | 114 seconds | 108 seconds | 102 seconds | 100 seconds | 98 seconds | 96 seconds | 94 seconds | 92 seconds | 90 seconds |
The number of loading | From a | From a | From 2 | From 2 | From 2 | From 3 | From 3 | From 3 | From 3 | From 4 |
Gel-shot
To loading the bullets Jerun reduce the attack power of a dedicated launcher Enemy skill.
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
[ATTACHMENT] | Recast | 120 seconds | 114 seconds | 108 seconds | 102 seconds | 100 seconds | 98 seconds | 96 seconds | 94 seconds | 92 seconds | 90 seconds |
The number of loading | From a | From a | From 2 | From 2 | From 2 | From 3 | From 3 | From 3 | From 3 | From 4 | |
Rate of decline | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% | |
Time effect | 10 seconds | 12 seconds | 14 seconds | 16 seconds | 18 seconds | 20 seconds | 22 seconds | 24 seconds | 26 seconds | 30 seconds |
Dive roll
To move quickly to short-range behavior, such as dive
Image | Lv | One |
- | - |
Advanced dive roll
Extension of time is invincible during a dive roll
Image | Lv | One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Time effect | 0.05 seconds | 0.09 seconds | 0.11 seconds | 0.13 seconds | 0.14 seconds | 0.15 seconds | 0.16 seconds | 0.17 seconds | 0.18 seconds | 0.20 seconds |
Just reversal
Quickly get up when you jump operation is blown down
Image | Lv | One |
- | - |
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